With the recent activity surrounding Plasma Active, I was inspired to do a few simple things that might make Bangarang a “touch” more tolerable on tablet devices.
I had already made a conscious effort in the existing UI design to account for lower resolution displays like netbooks. Now I hope to get to the threshold of being at least tolerable on tablet devices. This primarily means accounting for sometimes higher dpis as well as the more obvious transition from a mouse and keyboard to touch. At a minimum, this means increasing target areas and increasing the pixel size of some visuals and text. (More completely, it means a full evaluation of all the interaction mechanics necessary to execute the basic use-cases and adjusting the design accordingly).
So the result of this first step are in the following screenshots:
And at what I think is the WeTab resolution:
I also disabled drag and drop in the Media Lists view when touch is enabled since it’s likely to be running fullscreen. Note that this is not all QMLified and fully optimized for touch (including swipe scrolling and all that)… yet. Like I said, I’m mostly hoping to get it tolerable first.
But here’s the deal. I don’t have a tablet with Plasma Active to test on. Which means I’m mostly doing this with my overly active imagination. So if anyone would like to test and can provide some feedback you can get the latest from http://gitorious.org/bangarang. To enable touch, run “bangarang –touch [any character]”. Thanks!